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IRC log for #friendlyjava, 2019-02-10

##friendlyjava on freenode

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Time S Nick Message
05:01 nanoz joined ##friendlyjava
05:26 aditsu joined ##friendlyjava
06:33 nanoz joined ##friendlyjava
07:03 mr_lou aditsu, So it would appear that J2ME MIDP does not have a Naggle Algoritm I can disable.
07:04 mr_lou Gotta experiment with datagrams.
07:04 mr_lou So.. because packets may get lots, I'm thinking I'll just constantly send the current status of my gamepad. This status can be represented with 1 byte.
07:05 mr_lou Silly question: Should I worry about cluttering up the network? I can't quite see how that should be possible, when only sendting a single byte each loop....
08:19 aditsu mr_lou: I guess it depends how many times you're sending it per second; also, each packet has a header, so it's not just 1 byte in practice
08:22 aditsu you should also try to see if the packet loss is significant or not; with a stable connection that's not overloaded, there should be practically no loss
08:29 mr_lou Yes, I read somewhere that the DataGram header is 8 bytes.
08:29 mr_lou vs 20 for TCP
08:30 mr_lou Packet loss will be different depending on where the gamepad is used.
08:31 aditsu IP header is also 20 bytes
08:31 mr_lou oh
08:31 aditsu TCP can be longer, but at least 20
08:33 aditsu it's not much, but if your actual data is 1 byte, it counts
08:36 mr_lou 1 byte to represent the state of the gamepad. Directions and buttons currently held.
08:37 mr_lou I *could* choose to only send data when a change has been made. But then I have to include some check to see if a packet was lost. E.g. by adding numbers to each packet.
08:38 mr_lou Would most likely result in much less trafic.
08:38 aditsu ah, IP header can also be larger, but it's normally 20
08:40 aditsu or you could repeat each packet a fixed number of times to decrease the probability of loss
08:41 mr_lou Would be nice to know what other wifi gamepads does.
08:42 aditsu if you have one, you can try to sniff it
08:45 mr_lou I don't. But there are many available for Android.
08:46 aditsu or find open-source software for it and take a look
08:47 mr_lou :-)
09:03 aditsu there's also another protocol SCTP that combines some features of TCP and UDP, but in java it's only supported since version 7
09:03 mr_lou k
09:05 mr_lou Evolution stops with me. I stick to old stuff.
09:05 mr_lou :-)
13:48 mr_lou joined ##friendlyjava
14:31 nanoz joined ##friendlyjava
17:42 nanoz joined ##friendlyjava
18:13 mr_lou aditsu, If I'm only sending a byte, shouldn't I be able to receive it with datagram.getData()[0]; ?
18:14 mr_lou datagram.getLength() returns 1.
18:14 mr_lou So something is there... except it's always 0.
18:14 aditsu what's the type of datagram?
18:17 mr_lou Oh... nevermind... seems to be on the client.
18:17 mr_lou Type?
18:17 mr_lou Are there more than one type? :-)
18:17 aditsu java class
18:17 mr_lou Oh.
18:18 mr_lou javax.microedition.io.DataGram.
18:18 mr_lou But I spotted an error in the client.
18:18 mr_lou It's sending 0... so....  makes sense.
18:18 aditsu yeah.. I know nothing about that package :p
18:20 * aditsu is trying to customize his Eclipse (adding a menu) and failing miserably
18:20 mr_lou :-)
18:21 mr_lou Good to know I'm not the only failure.
18:30 * nanoz currently not into java
18:42 mr_lou Apparently I can't even figure out normal bit operators anymore.
18:42 mr_lou I don't see anything wrong, but it's just not working.
18:42 mr_lou omg I'm stupid
19:03 mr_lou yay
19:03 mr_lou Finally
19:03 mr_lou Now datagrams instead of socket. doesn't appear to be any faster though.

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